How can digital courses be designed in such a way that they are accessible to as many students as possible? This is exactly where the revised course “Barrier-free Moodle courses“ comes in. It is based on a workshop and corresponding materials from Moodle.NRW and has been expanded to include additional content. ...
In the seminar of the same name, student teachers at the University of Erfurt are given the opportunity to try out practical media education with primary school children. There are two main topics to choose from, which are worked on collaboratively in groups: Topic 1: Building and experimenting with Circuit Cubes, Topic 2: Constructing and ...
The blended learning units provide students with an in-depth introduction to the topic of German colonialism using archive material. The focus is on childhood, education and educational institutions in former German South West Africa. At the same time, the historical events and developments are analysed with regard to their significance for ...
Part-time students on the distance learning nursing science programmes (Bachelor's and Master's) in the Department of Health and Nursing have relatively short attendance times at the university; the focus of knowledge and skills acquisition is on self-study. The attendance periods take place in blocks. The attendance time should ...
In the (predominantly) hybrid course Diversity and Service Learning of the Social Work and Health degree programme, the accompanying Moodle course was redesigned as part of the eTeach open space funding and supplemented with interactive offerings, which were closely supervised by a tutorial. The students were able to ...
Invite AI is a 90-minute course unit on generative AI and scientific writing. It combines the teaching of theoretical principles with a practical exercise phase. With the help of a module handbook and an accompanying presentation, lecturers or Third Space staff can teach the course as part of a ...
As part of the research and development project „Immersive Media for Practical and Active Classroom Training“ (IMPACT), the department of ‚Virtual Worlds and Digital Games‘ at Ilmenau University of Technology and the department of ‚Childhood and Youth in Digital Education Worlds‘ at the University of ...
In the face of global water crises and dwindling freshwater resources, this project aims to take a fresh look at the relationship between humans and water and to develop a new water awareness that takes into account issues of ecological and social justice as well as symbolic and metaphorical aspects ...
The aim of the project was to develop a practical, digital learning programme for the application of the International Classification of Functioning, Disability and Health (ICF). The idea was to use ICF! to create a multimedia, modular and competence-orientated self-learning concept that could be used in courses and ...
In the project, students of applied computer science and history teaching are developing an analysis tool for the empirical reconstruction of usage patterns on the edition and education portal evaschiffmann.de as well as an AI chatbot that expands the access options to the portal in a co-constructive blended learning seminar. The ...